Chicken Madness Ultra

The sequel, with a Cash Mesh hold-and-win round and a climbing multiplier

About the game

Chicken Madness Ultra keeps the frame of the first game — five reels, three rows, ten fixed lines — and rebuilds what sits on top of it. The jackpot layer is now reached through a hold-and-win round rather than dropped on the base game.

That round is BF Games' Cash Mesh: coin symbols lock in place, respins keep coming while new ones arrive, and two progressive jackpots are among the prizes the grid can fill with.

The base game gains a global multiplier that climbs to x5, so the wait between features pays better than the original's did. Symbols are also removed as wins resolve, which lets a single spin pay more than once.

How to play

Spin the ten lines

A stake from $0.10 to $50 covers all ten. Wins pay left to right, and the symbols that formed them are removed so what falls in behind can pay again on the same spin

Watch the multiplier

Each cascade lifts a global multiplier, up to x5. It applies to everything that lands while it is running, which is where a good base-game spin comes from

Reach Cash Mesh

Coin symbols open the hold and win round. They stick where they land and every new one restarts the respins, so the round runs on while coins keep arriving

Fill for a jackpot

Two progressive jackpots sit among the values the grid can pay. Filling it is what reaches them; short of that, the round settles at the collected total

RTP, bets and maximum win

$50
Max bet
$0.1
Min bet

Three settings again — 92.05%, 94.06% and 96.01% — chosen by the operator rather than by the studio or the player. Two of the three are below what most of this catalogue publishes.

Variance is rated high and the hit rate is 25%, a touch tighter than the original's 27%. A hold-and-win game earns that: the base spins fund a round that arrives rarely.

The x5 base multiplier is the practical answer to the wait. It does not change the return, but it means an ordinary spin is not automatically a dead one.

Screenshots

Strengths and weaknesses

Pros

  • A hold-and-win round with two progressive jackpots
  • Cascades with a global multiplier to x5 in the base game
  • A free demo on the studio's own server
  • The same $0.10 to $50 range as the original

Cons

  • Three RTP settings, two of them below 95%
  • High variance with a 25% hit rate — the base game is a wait
  • Ten fixed lines is a narrow frame for a game with this much bolted on

Final verdict

Ultra is the first Chicken Madness with its interest moved inside a feature rather than parked above it. Cash Mesh is a proper hold-and-win round, and the cascading multiplier gives the base game something to do while it waits.

The same caveat carries over, and it is the one to check first: three return settings, and the operator picks. At 96.01% this is a reasonable slot; at 92.05% it is the same game charging four points more for it.

Game facts

Chicken Madness Ultra at a glance
AttributeValue
ProviderBF Games
Release date2023-04-06
Game typeVideo slot
RTP92.05% / 94.06% / 96.01%
VarianceHigh
Max winNot published
Bet range$0.10 – $50
FeaturesBonus game, cash mesh hold and win, free spins, multiplier, progressive jackpots, scatter symbols, symbol removal, wild
ThemesAnimals, chicken, farm, fox, rooster, wildlife
TechnologyJS, HTML5
Game size33.6 MB

Frequently Asked Questions

What is Cash Mesh?

BF Games' hold and win round. Coin symbols stick to the grid and each new one restarts the respins; two progressive jackpots sit among the prizes it can pay.

How high does the base multiplier go?

To x5. It climbs as winning symbols are removed and what falls in behind pays again.

How does it differ from the first Chicken Madness?

Same grid and same ten lines. The jackpots now sit inside a hold-and-win round rather than above the base game, and the base game gains cascades and a multiplier.